Normally when a student completes an assignment they simply receive a mark back with feedback and then discard the assignment. An Open Pedagogy is a way to let students assignments become renewable, meaning that the assignment along with its assessment becomes part of an open resource that future students can learn from. This practise gives value and meaning to students hard work and lets them be part of the creation of knowledge.
This could be highly relevant and useful when it comes to our topic as it involves creating games that would be extremely useful to reference for future students. Future students will be able to look at the open resource filled with previously created games and come up with even more creative ideas, iteratively improving the quality for each subsequent group of games.
In software code reusability and open resources are a vital part of accelerating the technology and world we live in today. When code is public and invites others to add to the codebase, it is called open source. The idea of open pedagogies would be a perfect example of how code should be shared and reused to create even better products. This would instill the idea of collaborative efforts being the future and a much more effective practise then keeping code private.
[1] What is Open Pedagogy? – BCcampus OpenEd Resources. (n.d.). Retrieved November 9, 2021, from https://open.bccampus.ca/what-is-open-education/what-is-open-pedagogy/.
[2] David. (2016, July 7). Improving learning. improving learning. Retrieved November 9, 2021, from https://opencontent.org/blog/archives/4691.
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